CRT
CRT
GREEN

Curriculum vitae / EN

01 / Profile

Creative Producer for Playable Ads.

Creative Producer specializing in playable ads, with 6+ years of hands-on experience building interactive advertising for mobile games. I translate gameplay, competitor research and performance insights into testable concepts, production-ready briefs and playable iterations. My experience includes leading playable production, collaborating with marketing on creative hypotheses, supervising external developers and building an in-house production pipeline from scratch. My senior development background in Cocos Creator, TypeScript, WebGL, 2D/3D production and real-time graphics gives me an unusually practical perspective on creative production: I can assess feasibility early, communicate precisely with developers and artists, review implementation quality and prototype ideas when needed. I use AI-assisted workflows for research, visual exploration, prototyping, documentation and production automation.

  • Creative strategy: turn gameplay, competitor research and performance signals into clear hooks, concepts and testable playable hypotheses.
  • Production ownership: connect the creative intent, production-ready brief, visual feedback, implementation and review into one executable flow.
  • Technical leverage: assess feasibility early, prototype difficult ideas and improve repeatability through tooling, reusable systems and AI-assisted workflows.

02 / Selected impact

Selected impact

6+ years Playable Ads / interactive advertising
100+ Interactive creatives shipped
Team Lead Playable production experience
0 → 1 In-house playable pipeline built from scratch

03 / Experience

Experience

CGB Studio

Jan 2026 — Present

Senior Playable Ads Developer

Creative Technology & Playable Production

Responsibilities

  • Produce polished 3D playable ads in Cocos Creator, balancing visual presentation, interaction feel and reliable mobile-web delivery.
  • Develop custom shaders and graphics solutions to realize project-specific visual ideas within playable constraints.
  • Build internal editor extensions and improve technical workflows used in the team's everyday production.

Achievements

  • Delivered several Cocos Creator QoL extensions used by the team.
  • Expanded playable visual capabilities with custom shaders and tailored realtime graphics solutions.

Freelance

Oct 2025 — Dec 2025

Playable Ads Developer

Independent Playable Production

Responsibilities

  • Independently delivered playable projects from implementation through final production, balancing visuals, interaction and web-ad constraints.
  • Handled technical execution and asset integration to produce complete, polished interactive creatives.

Achievements

  • Delivered high-quality playable ads through independent production.

ChillBase

Apr 2025 — Sept 2025

Team Lead, Playable Ads

Playable Production Ownership

Responsibilities

  • Owned the playable production function, from concept evaluation and development priorities to workflow and delivery.
  • Partnered with marketing on creative performance analysis, turning results, market observations and gameplay ideas into hypotheses for testing.
  • Translated playable concepts into actionable production requirements and coordinated the path from idea to implementation.
  • Established a repeatable in-house workflow with development guidelines and reusable game assets.

Achievements

  • Built the company's in-house playable production pipeline from scratch.
  • Documented development and review standards and created a library of playable-ready assets.

HotSiberians

Apr 2022 — Mar 2025

Playable Ads Developer

Expanded scope: Creative Production / External Development

Responsibilities

  • Developed advertising concepts, hooks and scripts based on competitor research and gameplay analysis.
  • Collaborated with marketing on creative performance, hypotheses and subsequent iterations.
  • Contributed to creative strategy and supervised external developers, translating ideas into briefs and actionable production feedback.
  • Produced and optimized playables while introducing generative AI into creative workflows.

Achievements

  • Introduced structured briefs and a clearer creative production and approval process.
  • Integrated generative AI into the studio's working processes.

Otklyk ADV

Sept 2020 — Apr 2022

HTML5 Designer → Playable Ads Developer

Interactive Advertising Production

Responsibilities

  • Created short interactive scenarios, 2D playables and animated banners using CreateJS and Adobe Animate.
  • Produced character animation and sprite sheets, adapted creatives to ad-network requirements and optimized loading and build size.

Achievements

  • Delivered 100+ interactive banners and playable ads within platform constraints.
  • Built a foundation in animation and visual production that later supported the transition to 3D playables.
Earlier experience

Nord 2019-01 — 2019-07

Design Consultant. Created outdoor advertising designs and provided client consultations.

OOO Pechatnik 2017-09 — 2018-12

Head of Post-Press Department. Managed a team of 4, implemented CRM tools, and improved production turnaround.

Freelance 2016-09 — 2017-08

Designer / Illustrator. Delivered freelance design and illustration projects remotely.

OOO Printshop 2013-02 — 2016-08

Graphic Designer. Worked on POS materials, branding, and production workflows.

04 / Skills & tools

Skills & tools

Creative strategy & ideation

  • Playable concepts, hooks & scripts
  • Competitor creative research
  • Gameplay flow & mechanic deconstruction
  • Production-ready briefs & technical specifications
  • Creative feasibility assessment

Performance & experimentation

  • Creative performance analysis with marketing
  • Hypothesis development & A/B testing support
  • Iteration informed by test results
  • Creative review & production QA
  • Reusable production pipelines & guidelines

Production leadership

  • Playable production leadership
  • External developer supervision
  • Task briefing & actionable feedback
  • Cross-functional collaboration with marketing, art & development
  • Mentorship & production standards

Art direction & visual communication

  • Visual direction & implementation feedback
  • Blender / Photoshop
  • 2D/3D asset preparation & optimization
  • Frame-by-frame animation & sprite workflows

Playable technology

  • Cocos Creator
  • TypeScript / JavaScript
  • HTML5 / WebGL
  • Three.js / PixiJS / CreateJS
  • Custom shaders & realtime graphics
  • Mobile web build optimization

AI & workflow automation

  • AI-assisted research & ideation
  • Concept visualization
  • Rapid prototyping & development assistance
  • Documentation & production automation
  • Local LLM / workflow experiments

Production tools

  • Git
  • Miro
  • Confluence
  • Notion
  • Slack
  • Asana

05 / Education

Education

Vyatka State University for Humanities

Fine Arts and Graphic Design

Selected courses

  • Game Analytics — devtodev
  • ThreeJS Complete Course
  • Edvice: User Growth Accelerator — In progress
  • Edvice: Marketing in the Games Industry — In progress

Availability

Open to remote or hybrid roles; relocation possible.