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Playable Ads

Featured Creative Producer case studies first; the broader interactive archive follows below.

01 / Featured case studies

These cases are selected for the combination of creative input, visual or technical ownership, iteration history and client or performance outcome.

01

Competitive adaptation → benchmark creative

3 variants

Idle Zombie Miner — Tiles Survive Adaptation

Playable development · Visual solutions · Destructible objects · VFX

Idle Zombie Miner — Tiles Survive Adaptation — playable gameplay screenshot
2+ months top-performing5+ iterationsClient benchmark
Challenge

Adapt a successful competitor playable/video concept from Tiles Survive into a convincing Idle Zombie Miner execution while making the destruction and resource feedback feel satisfying and visually readable.

My contribution

Owned development of the playable and the visual/technical solutions for destructible objects and VFX. The execution then became a base for follow-up hypotheses around closer visual alignment with the game and other IZM playables, as well as different resource treatments.

Outcome

The client's top-performing playable for 2+ months, followed by 5+ iterations testing visual alignment and resource variants. The original served as a benchmark creative for several months.

Creative adaptation3DDestructionVFXIteration
02

Visual ownership → strong performance and reach

3 variants

PinesPeak

Playable development · Visual direction · Client-facing visual defense

PinesPeak — playable gameplay screenshot
10+ iterations3+ months in buyingCross-game / RU adaptations
Challenge

Build playables with a strong visual identity and preserve the intended presentation through client review and production constraints.

My contribution

Handled a substantial part of the visual work in addition to development, including defending and explaining visual decisions to the client.

Outcome

10+ iterations, including adaptations for another game and the RU market. Creatives remained in media buying for over 3 months; some are still seen across ad networks.

Visual direction3DClient communicationIteration
03

Gameplay feel under production constraints

Kingdom Clash

Playable development · Visual execution · Optimization

Kingdom Clash — gameplay screenshot
Challenge

Deliver the chosen scenario with the intended visual quality and gameplay feel while staying within playable performance constraints.

My contribution

Built the playable and handled significant optimization work required by the selected scenario without sacrificing the feel of the interaction.

Outcome

Received highly enthusiastic client feedback on both the visual solutions and the overall gameplay feel.

3DOptimizationGameplay feelClient feedback
04

Shader-driven interaction with mobile-web performance

World Association Tiles

Playable development · Custom shader · Interaction feel

World Association Tiles — playable gameplay screenshot
Challenge

Simulate clearing sand from a flat surface and visibly displacing that sand across the plane while keeping the effect responsive and performant.

My contribution

Designed and implemented a custom shader that drives the sand-clearing interaction on a flat plane texture, balancing the illusion of material movement with playable performance.

Outcome

Received highly enthusiastic client feedback on the visual solution and overall gameplay feel.

Custom shaderWebGLInteractionPerformance
05

Polished playable execution

State.io

Playable development · Visual execution · Gameplay feel

State.io — gameplay screenshot
Challenge

Translate the game concept into a compact playable experience with strong readability and satisfying interaction feel.

My contribution

Handled development and visual execution with a focus on clarity, responsiveness and overall feel.

Outcome

Received highly enthusiastic client feedback on both the visual solutions and the gameplay feel.

3DGameplay feelVisual executionClient feedback
06

Creative scripting + execution

Thug Life

Playable development · Scenario work

Thug Life — gameplay screenshot
Challenge

Develop a playable concept around a game that was still being evaluated as a product.

My contribution

Worked on the scenario in addition to implementing the playable.

Outcome

The playable performed reasonably well, but the underlying game did not gain traction and development of the product was discontinued.

Scenario3DPlayable developmentProduct context
07

Technical solution for content reconstruction

Colorfill

Playable development · Procedural map reconstruction · Performance

Colorfill — playable gameplay screenshot
Challenge

Build the playable map as a field of colorable cubes reconstructed from a source pixel image while keeping material and rendering cost under control.

My contribution

Implemented the map-generation approach that reconstructs the pixel image into gameplay geometry and optimized the material strategy for playable performance.

Outcome

A production-ready technical solution that preserved the intended visual structure without exploding material cost.

Procedural3DMaterialsPerformance
08

Plausible deformation under realtime constraints

3 variants

Sponge Art

Playable development · 3D deformation · Game feel

Sponge Art — gameplay screenshot
Challenge

Make a deformable 3D object react in a way that feels close to physical behavior while staying responsive enough for a playable ad.

My contribution

Worked on the deformation system and tuned the response around tactile feel, visual plausibility and runtime performance.

Outcome

Produced a performant deformation solution that prioritised convincing interaction feel over heavy physical simulation.

3D deformationGame feelPhysics-inspiredPerformance

02 / Playable archive

Broader hands-on work.

Warhouse Baseball Bats
PLAYABLE.EXE
2025-09-30

Warhouse Baseball Bats

Playable iteration with another resource types

WebGLECS3DJoystick
STORE
RP Faction Improvement
PLAYABLE.EXE
2025-09-29

RP Faction Improvement

Choosing a faction, improving the character

WebGLECS3DRoleplay
STORE
Warhouse
PLAYABLE.EXE
2025-09-03

Warhouse

Collecting resources, upgrades, hiring NPCs, joystick control.

WebGLECS3DJoystick
STORE
Improvement Car
PLAYABLE.EXE
2025-07-14

Improvement Car

Car upgrade

WebGLECS3DUpgrade
STORE
CarTuning
PLAYABLE.EXE
2025-05-14

CarTuning

Car upgrade, drag racing.

WebGLECS3DRacing
STORE
Lumber Upgrade
PLAYABLE.EXE
2025-04-29

Lumber Upgrade

Collecting and selling resources, car upgrades, facility upgrades. For a number of reasons, the project was not completed.

WebGLECS3DHypercore
STORE
RideMaster
PLAYABLE.EXE
2025-02-19

RideMaster

Test task for one of the studios, we try to reach the finish line before the bridge collapses under us

WebGLECS3D
Build Hospital
PLAYABLE.EXE
2025-02-14

Build Hospital

Curing zombies, building facilities

WebGLECS3DUpgrade
STORE
Tutorial Level
PLAYABLE.EXE
2025-01-28

Tutorial Level

Tutorial level simulation for an Idle Tycoon game

WebGLECS3D
STORE
Hospital Upgrade
PLAYABLE.EXE
2025-01-22

Hospital Upgrade

Curing zombies, upgrading facilities

WebGLECS3DUpgrade
STORE
Desert Restorer
PLAYABLE.EXE
2024-12-28

Desert Restorer

Collecting resources, upgrades, joystick control.

CanvasWebGL3DJoystick
STORE
Truck Upgrade
PLAYABLE.EXE
2024-12-04

Truck Upgrade

Upgrading a truck

3DUpgradeWebGL
STORE
Talking Zombie
PLAYABLE.EXE
2024-07-18

Talking Zombie

Mocking the zombie

WebGLECS3DCasual
STORE
Water Conveyor
PLAYABLE.EXE
2024-05-29

Water Conveyor

Upgrading the conveyor, hiring workers

2DUpgradeWebGLECS
STORE
Collect, Fight!
PLAYABLE.EXE
2024-05-24

Collect, Fight!

Opening a lootbox with cards, fighting enemies

2DUpgradeWebGLECS
STORE
Upgrade, Collect!
PLAYABLE.EXE
2024-04-11

Upgrade, Collect!

Upgrading facilities, collecting rewards

2DUpgradeWebGLECS
STORE
Healing Surgery
PLAYABLE.EXE
2024-03-29

Healing Surgery

Trying to cure the zombie

CreateJSECS2DCasual
STORE
Training Tailor
PLAYABLE.EXE
2024-03-23

Training Tailor

Choosing training for soldiers, upgrading them

CreateJSECS2D
STORE
Upgrade Soldier
PLAYABLE.EXE
2023-12-08

Upgrade Soldier

Upgrading soldier skills

CreateJSECS2D
STORE
Catch Monsters
PLAYABLE.EXE
2023-03-29

Catch Monsters

Catching monsters in a limited time

CreateJSECS2DCasual
STORE