Competitive adaptation → benchmark creative
Idle Zombie Miner — Tiles Survive Adaptation
Playable development · Visual solutions · Destructible objects · VFX

Adapt a successful competitor playable/video concept from Tiles Survive into a convincing Idle Zombie Miner execution while making the destruction and resource feedback feel satisfying and visually readable.
Owned development of the playable and the visual/technical solutions for destructible objects and VFX. The execution then became a base for follow-up hypotheses around closer visual alignment with the game and other IZM playables, as well as different resource treatments.
The client's top-performing playable for 2+ months, followed by 5+ iterations testing visual alignment and resource variants. The original served as a benchmark creative for several months.






